Hello! I played through the 0.14.4 release over the last couple of days. I wanted to share my comments and hopefully constructive feedback.
(Note to others: I'll try to avoid bigger spoilers, but there will be some in this comment)
First of all, there is an impressive amount of interactivity for a Ren'Py game, so props to you! I've played quite a few that have very few game play elements, whereas Another World is almost entirely game play.
For reference, in my first playthrough, I did manage to pay off the restaurant debt, buy my house, and acquire the Elf. I believe I was at level 24 when the game ended. (managed to buy 2 of the 10k exp potions by end of month 3)
1.) Restaurant Management
I liked the permanent upgrades to increase the percentage customers would pay, number of customers, extra dishes, etc. I thought they were affordable and I could see the immediate effect of them, which was fantastic.
The "Cooking" and "Working" menus were a bit cumbersome. It might be tricky, but it would be nice if those 2 menus could be combined in some way. You could add dishes to the menu, but then cook additional dishes right there if you needed to.
We also really need a +10 button for cooking dishes, instead of just a "cook 1" or "cook all".
When buying ingredients, the Market is a bit annoying to be honest. Early in the game, the raw ingredient prices seem absurdly high. Towards the end of the game I would out the entire market each Monday, then use up every ingredient the same day to make around 9k I think. It would be nice if the ingredients varied in price, so maybe 1 week the eggs are cheap, but raw meat is more expensive, just for some variety. Another suggestion would be to maybe have themed events, such as a festival that brings in lots of adventurers wanting Steak, or a fishing derby where everybody wants salmon or cod. On those days the costs of those dishes could be 2x or 3x the price to make tons of money, and if you had a stockpile of raw resources ahead of time, you could make bank.
More recipes would be nice, but could also overcomplicate things if ingredients overlap.
Also, I think it would be nice but not essential to see a breakdown of how my set prices ended up with the income I'd get at the end of a restaurant open shift.
2.) Adventuring / Combat
This is definitely the most painful part of the game, no pun intended. It seemed like I'd either obliterate the enemy, or they'd obliterate me. It never felt like there was any strategy besides hoping for a better random draw of what enemy you fought, or what stats I selected when leveling up. I'm not sure if others feel this way, but there are maybe 20 different skills/spells, but I never found a reason to use any of them besides the default 2 energy attack. I tried playing around with the fire attack, but fights never lasted long enough for the burn, bleed, or poison effects to matter, at least not over the added bonus damage of the first skill.
Shield, Heal, and Regenerate seem completely useless. If Heal fully healed my character, it would be great. But it typically healed less than the enemy would do in a single attack. Enemy hits me for 40 damage, I use all my energy to heal for 35 health, yay... Enemy attacks again for 40. At least make the energy cost of heal, shield, and regenerate 1 point, so you could maybe attack once or twice before activating one of them.
As a suggestion, it would be nice if combat would sometimes drop loot you could sell to the market for extra cash. Things like artifacts, gems, treasure. Maybe you could find artifacts that give bonuses to the restaurant, dating elements, or combat. (Example: Pendant of Charm, gives 3% bonus Heart Gain when talking with characters, or Sword Hilt, reduces physical damage by 5%, etc).
It would also be nice if enemies have particular weaknesses, such as the Boar being weak to fire, so there would be reasons to use the other skills.
Also, I think the overall difficulty of combat should be reduced considerably. At level 24, I would still get killed by level 12 Wolves every time.
I'm not sure if others encountered this bug, but when I first beat the boss of combat area 2 (the boar) in month 2, I got 2 stars, and the Strange Stone, but the stone never appeared in my inventory. I was able to fight the boss another several times, and it would say 2 stars each time, with a Strange Stone as the reward. I couldn't complete the quest to turn in the strange stone though. Eventually, not sure if it was when I got to month 3 or what, but I was able to finally see the Strange Stone in my inventory and complete the quest to get 10k money. I then was able to get the combat area 2 boss to give 3 stars and make that area Sweepable.
3.) Dating / Relationships
(More spoilers in this part, everybody)
The interactions between Hitomi and the main character are very awkward, for far too long. Then it jumps off the cliff from awkward side glances to sex with almost no development in between. I like that the main character is a nice guy, as that's my preferred personality type in these types of games, but he could at least have a bit more confidence.
The time it takes to build up the heart gauges is way too long. It makes it so you have to see the same scenes or dialog way too often. I chose the Speaker class, so I had free time to build up the heart gauges, and it was still painfully long to get anywhere.
(biggest spoilers) at the end of the game, the scenes with the sick characters are just awkward. I expected a pivotal decision point where I'd either have to give my life saving potion to a character, or take it myself. There was a scene with a decision point, but I guess it was for just giving a health potion, not a cure potion? I was confused because I then used a cure potion later?? Also, it would have been nice to have some kind of button or interaction point in the character's room so I could check on her. I kept going in and out of rooms to see if anything was different, and it never was.
On that note, I think the Signs icon to go into the different bedrooms should go away, in favor of just having sleep and shower icons. It was annoying to have to hit the Sign button, then Bathroom, then Shower, then yes, then Sign, Bedroom, Sleep. Addition icons could appear if there was some interaction that could happen with other characters in a bedroom.
4.) The House and the Elf
I honestly felt like the 10k house and the elf slave parts of the game could completely go away. They seemed really forced, with no perceived benefit. From what I could tell, you can't invite characters to your house, even though the dialog suggests you can. Nothing ever develops with the Elf, though I imagine that's just because of this being version 0.14 of the game.
Rather than buying a slave, which seems like the main character's personality would be totally against, why not have a way of recruiting adventurers to your party to assist you in gathering resources or combat? Hire somebody to go find Herbs or Mushrooms, Hire somebody to heal you in battle, etc. I would have gladly paid good money to have some help in battle.
The house also seems to have no benefit. You can even ignore it and keep sleeping at Hitomi's house, which just seems really weird. Wouldn't Hitomi and Haruka be weirded out by you moving out to your own house, only to stop by, use their shower, and sleep in the bed again?
If the bed you were sleeping on at Hitomi's was some attic crawlspace cot, and uncomfortable, it would be cool if you could gain some boost or benefit from having your own house, such as 30% boost to HP for the next day if you slept in your own place.
Anyway, thanks for reading!
All in all, the game has a lot of promise, and I obviously enjoyed it enough to make it through all 3 months. I realize the game is a work in progress, so the ending is not there to stay, but it would definitely be nice to have some kind of text or wrap up that said "Thanks for playing, in future builds you can find out what happens with X, Y, or Z".
Oh my gawd, thank you so much for the detailed feedback. I love it!
To be honest, there are still many things that need to be implemented, especially in combat. It will take at least two or three updates (maybe more) to improve the combat and adventure features.
That said, your suggust is incredibly helpful. Thanks again for your constructive feedback!
I hope you'll check back when version 0.20 is out.
haha, sure thing. I'll check back in for future releases. Need to know what happens with Hitomi, and if Haruka ever loses her tsundere shell (assuming she will at some point).
Just seems like the game works against you so much very little time to do anything to make a impact tried every option to make enough to save the cafe and never possible maybe ease up the difficulty
I'm so sorry about the difficulty. But honestly, if I made it any easier then there wouldn't be anything left to do in the game. If you're really struggling, you can always use cheat code.
Well its a good game and all and im not one of the supporters with the code im just your average guy who happened by the game on chance but have recently found a small issue of save system for android has a glitch auto save is broken
the menu disappears at the bottom after you fail the Cafe and you lose the Hitomi quest line on Android the menu options on the bottom of the screen that is
Hmm... the game has about 12k words, with an average reading speed of 250 words per min, it will take you about 48 minutes. If include gameplay, it will probably take about an hour.
Why do you need a quest with an elf if immediately after passing the first dialogue with the slaver you go to buy an elf, and they eventually sell it?
And will the dialogues be redesigned in the future? Since at the beginning of the game there is a feeling that the dialogues will be at a higher level.
And the narrator said that he would interfere in the dialogues, but as a result, this did not happen...
1. It's not a quest, it's a hint, and you can ignore it.
2. "Since at the beginning of the game there is a feeling that the dialogues will be at a higher level" I don't quite understand this sentence, please elaborate. Btw, I always try to improve the dialogues in every update so yes, dialogues will be redesigned in the future.
3. Urgh... the narrator said he won't interfere too much, for now he's just there to guide new players on how to play.
1. Urgh... actually I still can't clearly determine all fetishes will appear, pls list some fetishes, and I will answer whether they will or not. 2. Fantasy like is what I want to do but it probably doesn't right now.
here's a few I'm curious about: creampie, requested creampie, monster girls (a personal favorite, don't feel pressured to add though), stomch bulging/deformation, female dom, sex through portals, sneaky public sex, sex through torn clothes, clothed sex
Is there plans for team members, like have another character by your side and is there plans to have alternate playable characters, like playing a brute, more tough but slow or maybe for those interested, a female character?
Its rare to see a game like this and even more rare to see it finish but this style of gameplay is really interesting so Hopefully you are able to do well and get tons of feedback and support. XD
If you're talking about combat mechanics then unfortunately I don't plan on adding alternate playable characters. However, you can raise your stats as you want, they greatly affect combat. You can be strong but slow, fast but weak, or balanced depending on how you distribute your stats. In the future I will try to add more skills, it will determine your combat style.
As for team members, I cannot promise for sure. It can take a long time to get it into the game, depending on the complexity of the code.
cool, no worry, might be pretty cool to have some one helping you, even if its just for a boss fight or something, as for the characters, its fine, interested in seeing were the stats mechanics go XD
Side note, anyway to share how to do the combat / open world mechanics? might give more people inspiration to make more to this style as its sort of lacking even though its a great concept for the visual novel style game XD
anyways, good luck with the game and have a great rest of the week XD
COMMENT WRITE AFTER I HAVE PLAYED TO THE 0.10 VERSION OF THE GAME. The game may have changed since.
Hello, I just discovered your game. I am going to write a lot ( because there is a lot to write about) but the game has potential and can be good with some change and more content.
First, What is good about the game:
1) The game runs well, did not encounter crash, some slight bugs but they are not the problem
2) The story starts well, will need more to actually be called story however you are on the good way
3)The idea of a sandbox game where you play as an adventurer who helps a girl to run a "café" while collecting resources and killing monsters is good and have to be pursue
Second, What are the (big) issues:
1) The game is hard, like really hard. I've played for about 4h and could not survive for the first month without cheating. But why ?
To start, your satiety and stamina falls way too fast compared to what the food gives you.
The food, as a second, cost way too much for the amount of money you can earn.
As a last point, the fact that you have to buy an egg 9 coins, but you can only sells the baked egg for a maximum of 10.
Indeed, the game allows you to increase the selling price for the cost of losing the percentage of the chance to sell the object.
In conclusion, the main quest is to get 10000 coins by the end of the 28 first days. In the actual state of the game, I don't think it is possible. You don't earn enough, most of what you get as to transform into food to not die of hunger. Killing monsters is mostly a waste of time due to the fact that you have to eat regain health but killing does not give you food ( it gives you raw steak, you can cook it with salt ,cost 8 coins , and can either be eat to get 20/100 of stamina or sells for 10 coins(maximum 15 coins) but hunting cost you around 30 stamina. Just not good enough).
Thirdly and finally, What are the solutions:
1)You need to balance the game: reduce stamina cost ( if you sleep you should not lose stamina ! ), increase stamina gain, reduce product cost, increase food selling price.
2)Make hunting worth it, either by making monster drops more valuable or buy making the guild's quest useful.
3)Make the main quest easier, either by giving more hints about what to do, or more ease to trigger. Player are mostly dumb compared to the one who code. Know nothing about triggers, if they wait to much without any thing, or the feeling of making progress they will stop playing. So make a more followed quest.
What are my thoughts ? There is work, maybe even passion ? , the main part of the game is there, the idea and the main plot too, the main mechanics are also there. But in his actual state, the game is unplayable. But I have faith in this game and in his creator, and I know it can be upgrade in a version where I won't hesitate to buy it.
And if you want test the whole game, there is, to my knowledge for about 100 in game days. And I highly recommend using cheats. HOW TO ENABLE THEM: in the game's name folder( not game folder inside of it) open renpy/common/00console.rpy with a text editor, look for config.console = False, turn it to "True". Now with shift + o, it should open the in-game console.
typing:
change.stamina(value)/ change.satiety(value) => gain value in stamina or satiety
Player.stat.change_hp(value) => heal you of value
hitomi_working.percent_buff = value => if you give this variable a big value like 1_000, you will be able to sell food for 1000 times its normal value.
I know cheating is bad, but when its the only reliable way, sometimes its not that bad + I am pretty sure that you cheat yourself to test the game, so either you balance the game or create cheats to make the game easier. The game is way to hard for me in his actual state. So don't resolve this cheat yet, PLEASE (: (That's a hoping for the good future smiley )
Anyway thanks for reading. Hope you don't have problem at the moment and I wish you only good. I recommend every person who read this to try the game out and discover it's potential.
A fellow player of sexual game
AND SORRY FOR THE CRITICISM. I don't usually do that but I have to much hope for the game that I could not let this ( for the moment) unknown game . Hope I was not to harsh, it was not my main intention, it only was to show what could be improved to get the best out of this game.
Wow, first person to comment, you are amazing. Thank you for taking the time to try this game.
Indeed, I admit that this game is very difficult. That's why I did a bit of balancing in 0.11, something like you suggested:
Stamina decreases by 20 after sleeping -> 15
Taking a bath increases stamina by 10 -> 20
Slightly increase food selling prices
Added an upgrade that greatly affects food sales
Hunting now has a feature that allows you to sweep mobs
Add Guild rank's income, you will receive a certain amount of money each week based on your Guild rank.
Add cheat code
As for the main quest, it may take a little more time because the events in the game are still quite few. Actually, it's not really the main quest, I'm trying to make it as a suggestion for you to choose to do, you can follow it or not. So it still takes quite a while for it to have more suggestions.
Anyway, thanks for the criticism, I always welcome it. It helped me a lot in building this game, this Another World. Hope you have a great day.
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Hello! I played through the 0.14.4 release over the last couple of days. I wanted to share my comments and hopefully constructive feedback.
(Note to others: I'll try to avoid bigger spoilers, but there will be some in this comment)
First of all, there is an impressive amount of interactivity for a Ren'Py game, so props to you! I've played quite a few that have very few game play elements, whereas Another World is almost entirely game play.
For reference, in my first playthrough, I did manage to pay off the restaurant debt, buy my house, and acquire the Elf. I believe I was at level 24 when the game ended. (managed to buy 2 of the 10k exp potions by end of month 3)
1.) Restaurant Management
I liked the permanent upgrades to increase the percentage customers would pay, number of customers, extra dishes, etc. I thought they were affordable and I could see the immediate effect of them, which was fantastic.
The "Cooking" and "Working" menus were a bit cumbersome. It might be tricky, but it would be nice if those 2 menus could be combined in some way. You could add dishes to the menu, but then cook additional dishes right there if you needed to.
We also really need a +10 button for cooking dishes, instead of just a "cook 1" or "cook all".
When buying ingredients, the Market is a bit annoying to be honest. Early in the game, the raw ingredient prices seem absurdly high. Towards the end of the game I would out the entire market each Monday, then use up every ingredient the same day to make around 9k I think. It would be nice if the ingredients varied in price, so maybe 1 week the eggs are cheap, but raw meat is more expensive, just for some variety. Another suggestion would be to maybe have themed events, such as a festival that brings in lots of adventurers wanting Steak, or a fishing derby where everybody wants salmon or cod. On those days the costs of those dishes could be 2x or 3x the price to make tons of money, and if you had a stockpile of raw resources ahead of time, you could make bank.
More recipes would be nice, but could also overcomplicate things if ingredients overlap.
Also, I think it would be nice but not essential to see a breakdown of how my set prices ended up with the income I'd get at the end of a restaurant open shift.
2.) Adventuring / Combat
This is definitely the most painful part of the game, no pun intended. It seemed like I'd either obliterate the enemy, or they'd obliterate me. It never felt like there was any strategy besides hoping for a better random draw of what enemy you fought, or what stats I selected when leveling up. I'm not sure if others feel this way, but there are maybe 20 different skills/spells, but I never found a reason to use any of them besides the default 2 energy attack. I tried playing around with the fire attack, but fights never lasted long enough for the burn, bleed, or poison effects to matter, at least not over the added bonus damage of the first skill.
Shield, Heal, and Regenerate seem completely useless. If Heal fully healed my character, it would be great. But it typically healed less than the enemy would do in a single attack. Enemy hits me for 40 damage, I use all my energy to heal for 35 health, yay... Enemy attacks again for 40. At least make the energy cost of heal, shield, and regenerate 1 point, so you could maybe attack once or twice before activating one of them.
As a suggestion, it would be nice if combat would sometimes drop loot you could sell to the market for extra cash. Things like artifacts, gems, treasure. Maybe you could find artifacts that give bonuses to the restaurant, dating elements, or combat. (Example: Pendant of Charm, gives 3% bonus Heart Gain when talking with characters, or Sword Hilt, reduces physical damage by 5%, etc).
It would also be nice if enemies have particular weaknesses, such as the Boar being weak to fire, so there would be reasons to use the other skills.
Also, I think the overall difficulty of combat should be reduced considerably. At level 24, I would still get killed by level 12 Wolves every time.
I'm not sure if others encountered this bug, but when I first beat the boss of combat area 2 (the boar) in month 2, I got 2 stars, and the Strange Stone, but the stone never appeared in my inventory. I was able to fight the boss another several times, and it would say 2 stars each time, with a Strange Stone as the reward. I couldn't complete the quest to turn in the strange stone though. Eventually, not sure if it was when I got to month 3 or what, but I was able to finally see the Strange Stone in my inventory and complete the quest to get 10k money. I then was able to get the combat area 2 boss to give 3 stars and make that area Sweepable.
3.) Dating / Relationships
(More spoilers in this part, everybody)
The interactions between Hitomi and the main character are very awkward, for far too long. Then it jumps off the cliff from awkward side glances to sex with almost no development in between. I like that the main character is a nice guy, as that's my preferred personality type in these types of games, but he could at least have a bit more confidence.
The time it takes to build up the heart gauges is way too long. It makes it so you have to see the same scenes or dialog way too often. I chose the Speaker class, so I had free time to build up the heart gauges, and it was still painfully long to get anywhere.
(biggest spoilers) at the end of the game, the scenes with the sick characters are just awkward. I expected a pivotal decision point where I'd either have to give my life saving potion to a character, or take it myself. There was a scene with a decision point, but I guess it was for just giving a health potion, not a cure potion? I was confused because I then used a cure potion later?? Also, it would have been nice to have some kind of button or interaction point in the character's room so I could check on her. I kept going in and out of rooms to see if anything was different, and it never was.
On that note, I think the Signs icon to go into the different bedrooms should go away, in favor of just having sleep and shower icons. It was annoying to have to hit the Sign button, then Bathroom, then Shower, then yes, then Sign, Bedroom, Sleep. Addition icons could appear if there was some interaction that could happen with other characters in a bedroom.
4.) The House and the Elf
I honestly felt like the 10k house and the elf slave parts of the game could completely go away. They seemed really forced, with no perceived benefit. From what I could tell, you can't invite characters to your house, even though the dialog suggests you can. Nothing ever develops with the Elf, though I imagine that's just because of this being version 0.14 of the game.
Rather than buying a slave, which seems like the main character's personality would be totally against, why not have a way of recruiting adventurers to your party to assist you in gathering resources or combat? Hire somebody to go find Herbs or Mushrooms, Hire somebody to heal you in battle, etc. I would have gladly paid good money to have some help in battle.
The house also seems to have no benefit. You can even ignore it and keep sleeping at Hitomi's house, which just seems really weird. Wouldn't Hitomi and Haruka be weirded out by you moving out to your own house, only to stop by, use their shower, and sleep in the bed again?
If the bed you were sleeping on at Hitomi's was some attic crawlspace cot, and uncomfortable, it would be cool if you could gain some boost or benefit from having your own house, such as 30% boost to HP for the next day if you slept in your own place.
Anyway, thanks for reading!
All in all, the game has a lot of promise, and I obviously enjoyed it enough to make it through all 3 months. I realize the game is a work in progress, so the ending is not there to stay, but it would definitely be nice to have some kind of text or wrap up that said "Thanks for playing, in future builds you can find out what happens with X, Y, or Z".
Oh my gawd, thank you so much for the detailed feedback. I love it!
To be honest, there are still many things that need to be implemented, especially in combat. It will take at least two or three updates (maybe more) to improve the combat and adventure features.
That said, your suggust is incredibly helpful. Thanks again for your constructive feedback!
I hope you'll check back when version 0.20 is out.
haha, sure thing. I'll check back in for future releases. Need to know what happens with Hitomi, and if Haruka ever loses her tsundere shell (assuming she will at some point).
Just seems like the game works against you so much very little time to do anything to make a impact tried every option to make enough to save the cafe and never possible maybe ease up the difficulty
I'm so sorry about the difficulty.
But honestly, if I made it any easier then there wouldn't be anything left to do in the game.
If you're really struggling, you can always use cheat code.
Well its a good game and all and im not one of the supporters with the code im just your average guy who happened by the game on chance but have recently found a small issue of save system for android has a glitch auto save is broken
Thanks for the report.
tbh I don't know how to fix this error, maybe I will remove the auto save for android in the next version.
the menu disappears at the bottom after you fail the Cafe and you lose the Hitomi quest line on Android the menu options on the bottom of the screen that is
Thanks a lot, I will check and fix in the next version.
only English?
Yeah, for now.
I will need someone's help if I want to add other languages.
seeing quite a few bugs so I think ill wait until next update to try this out
Why did elf girl get sold by the trader to someone else just before I went to buy her? O.o
Damn, I amassed over 15k this time to buy her asap after buying the house, yet she got sold as soon as I clicked on the option to buy her 😮💨😶
Thank you, it is a logic bug, I will fix it in the next version.
Edit: Basically she will be sold to someone else in month 3 but I forgot to make a sub plot for it so it came out like that
And please nerf that skeleton rider too please.
It is designed to be unbeatable.
My last auto save is when I'm fighting that skeleton, I couldn't save manually as the buttons just disappeared around 3rd month 😶
I need help does anyone know (how to find rock?)
Beat tier 2 boss with 3 star
bug report?
the skeleton archer riding a horse with eyes (many eyes)
after the man said“ watch out”(or something)this error happened
Thanks, will fix in next version.
That boss is designed to be unbeatable.
You can choose to sleep through the day without gathering at the guild to meet the ending.
Edit: I updated patch 0.14.4 in case you want to try that boss.
Absent, how much playtime is there right now available ?
Hmm... the game has about 12k words, with an average reading speed of 250 words per min, it will take you about 48 minutes.
If include gameplay, it will probably take about an hour.
TY.
Im gonna give this game a bit time, because i want to enjoy it more then 1 hour :p
Why do you need a quest with an elf if immediately after passing the first dialogue with the slaver you go to buy an elf, and they eventually sell it?
And will the dialogues be redesigned in the future? Since at the beginning of the game there is a feeling that the dialogues will be at a higher level.
And the narrator said that he would interfere in the dialogues, but as a result, this did not happen...
1. It's not a quest, it's a hint, and you can ignore it.
2. "Since at the beginning of the game there is a feeling that the dialogues will be at a higher level" I don't quite understand this sentence, please elaborate. Btw, I always try to improve the dialogues in every update so yes, dialogues will be redesigned in the future.
3. Urgh... the narrator said he won't interfere too much, for now he's just there to guide new players on how to play.
Can you add a slave shop , and is it sandbox vn game ? And can we earn in this game
Probably not, yes and yes.
Aww 🥺
When you put infinite days in the game
There probably won't be infinite days, after I fill the first 3 months with events and things to do, I'll unlock the next 3 months, then repeat.
Ight help me out whats the fastest way to get 10k before the 28 i got 7k
You can defeat tier 2 boss, with 3 stars you will get the strange stone
thx
What are fetishe of this game
And is it fantasy like game ?
1. Urgh... actually I still can't clearly determine all fetishes will appear, pls list some fetishes, and I will answer whether they will or not.
2. Fantasy like is what I want to do but it probably doesn't right now.
Noncon?
Nope
anal
futa
mxm
bestiality
furry
sharing
gangbang
urination
scat
genderbender
yuri
pregnancy
i don't wanna influence you just a list. not all are my kinks
Nope: futa, mxm, bestiality, furry, sharing, gangbang, urination, scat, pregnancy
Nope for now but maybe in future: anal, gender bender, yuri
here's a few I'm curious about: creampie, requested creampie, monster girls (a personal favorite, don't feel pressured to add though), stomch bulging/deformation, female dom, sex through portals, sneaky public sex, sex through torn clothes, clothed sex
Nope for monster girls and stomach bulging/deformation.
The rest is nope for now but maybe in future.
Pls add atleast 1 or 2 milf
Urgh... nope for now, sorry.
Is this still alive?
Yes, always.
Cool
Thank you!
ok, i was expecting a completely different game
i came for the girls but stayed for the resource management, in the first run i lost the restaurant but now i understand how to make more money
hopefully in a 2nd run i'll do better
If you find the game too difficult, you can edit the config.rpy file in game folder by text editor.
Hope you enjoy it.
Yes me too! Actually came for the girls but stayed for the game
Then I will try to make you stay both for the girl and the game lol.
Haven't touched the game yet, but for this comment alone I realised you're a pretty cool Dev so I'm 100% going to play it now!
Thank you!
Probably one of the best games out there! Thank you for the game! Will be following the progress.
Thank you so much.
Seem fun, got quick questions though...
Is there plans for team members, like have another character by your side and is there plans to have alternate playable characters, like playing a brute, more tough but slow or maybe for those interested, a female character?
Its rare to see a game like this and even more rare to see it finish but this style of gameplay is really interesting so Hopefully you are able to do well and get tons of feedback and support. XD
If you're talking about combat mechanics then unfortunately I don't plan on adding alternate playable characters. However, you can raise your stats as you want, they greatly affect combat. You can be strong but slow, fast but weak, or balanced depending on how you distribute your stats. In the future I will try to add more skills, it will determine your combat style.
As for team members, I cannot promise for sure. It can take a long time to get it into the game, depending on the complexity of the code.
Anyway, thank you, hope you have a great day.
cool, no worry, might be pretty cool to have some one helping you, even if its just for a boss fight or something, as for the characters, its fine, interested in seeing were the stats mechanics go XD
Side note, anyway to share how to do the combat / open world mechanics? might give more people inspiration to make more to this style as its sort of lacking even though its a great concept for the visual novel style game XD
anyways, good luck with the game and have a great rest of the week XD
Of course, if you have anything to ask, just go to my discord. Even though my spaghetti code can be quite confusing, I'll try to answer what I know.
awesome, don't have discord but am sure there might be someone who's interested in this XD
COMMENT WRITE AFTER I HAVE PLAYED TO THE 0.10 VERSION OF THE GAME. The game may have changed since.
Hello, I just discovered your game. I am going to write a lot ( because there is a lot to write about) but the game has potential and can be good with some change and more content.
First, What is good about the game:
1) The game runs well, did not encounter crash, some slight bugs but they are not the problem
2) The story starts well, will need more to actually be called story however you are on the good way
3)The idea of a sandbox game where you play as an adventurer who helps a girl to run a "café" while collecting resources and killing monsters is good and have to be pursue
Second, What are the (big) issues:
1) The game is hard, like really hard. I've played for about 4h and could not survive for the first month without cheating. But why ?
To start, your satiety and stamina falls way too fast compared to what the food gives you.
The food, as a second, cost way too much for the amount of money you can earn.
As a last point, the fact that you have to buy an egg 9 coins, but you can only sells the baked egg for a maximum of 10.
Indeed, the game allows you to increase the selling price for the cost of losing the percentage of the chance to sell the object.
In conclusion, the main quest is to get 10000 coins by the end of the 28 first days. In the actual state of the game, I don't think it is possible. You don't earn enough, most of what you get as to transform into food to not die of hunger. Killing monsters is mostly a waste of time due to the fact that you have to eat regain health but killing does not give you food ( it gives you raw steak, you can cook it with salt ,cost 8 coins , and can either be eat to get 20/100 of stamina or sells for 10 coins(maximum 15 coins) but hunting cost you around 30 stamina. Just not good enough).
Thirdly and finally, What are the solutions:
1)You need to balance the game: reduce stamina cost ( if you sleep you should not lose stamina ! ), increase stamina gain, reduce product cost, increase food selling price.
2)Make hunting worth it, either by making monster drops more valuable or buy making the guild's quest useful.
3)Make the main quest easier, either by giving more hints about what to do, or more ease to trigger. Player are mostly dumb compared to the one who code. Know nothing about triggers, if they wait to much without any thing, or the feeling of making progress they will stop playing. So make a more followed quest.
What are my thoughts ? There is work, maybe even passion ? , the main part of the game is there, the idea and the main plot too, the main mechanics are also there. But in his actual state, the game is unplayable. But I have faith in this game and in his creator, and I know it can be upgrade in a version where I won't hesitate to buy it.
And if you want test the whole game, there is, to my knowledge for about 100 in game days. And I highly recommend using cheats. HOW TO ENABLE THEM: in the game's name folder( not game folder inside of it) open renpy/common/00console.rpy with a text editor, look for config.console = False, turn it to "True". Now with shift + o, it should open the in-game console.
typing:
change.stamina(value)/ change.satiety(value) => gain value in stamina or satiety
Player.stat.change_hp(value) => heal you of value
hitomi_working.percent_buff = value => if you give this variable a big value like 1_000, you will be able to sell food for 1000 times its normal value.
I know cheating is bad, but when its the only reliable way, sometimes its not that bad + I am pretty sure that you cheat yourself to test the game, so either you balance the game or create cheats to make the game easier. The game is way to hard for me in his actual state. So don't resolve this cheat yet, PLEASE (: (That's a hoping for the good future smiley )
Anyway thanks for reading. Hope you don't have problem at the moment and I wish you only good. I recommend every person who read this to try the game out and discover it's potential.
A fellow player of sexual game
AND SORRY FOR THE CRITICISM. I don't usually do that but I have to much hope for the game that I could not let this ( for the moment) unknown game . Hope I was not to harsh, it was not my main intention, it only was to show what could be improved to get the best out of this game.
Wow, first person to comment, you are amazing. Thank you for taking the time to try this game.
Indeed, I admit that this game is very difficult. That's why I did a bit of balancing in 0.11, something like you suggested:
As for the main quest, it may take a little more time because the events in the game are still quite few. Actually, it's not really the main quest, I'm trying to make it as a suggestion for you to choose to do, you can follow it or not. So it still takes quite a while for it to have more suggestions.
Anyway, thanks for the criticism, I always welcome it. It helped me a lot in building this game, this Another World. Hope you have a great day.